• Updating the Menus

    • Charles McGregor
    • Art
    • 15 April 2015

    Recently, I have been working on reworking how the menu system works in the game (yeah, I also code as well). So I thought I would take the opportunity to show what the menu actually looks like in its current iteration.

    Splash-Screen  The splash screen has a simple animation where the all the characters slide in to the frame. To be honest… this one was rushed. It was to meet the deadline for GlitchCon and we wanted to have something visually appealing for the players to see before they went in the game. I wanted to make a custom image that I would then animate… but we ran out of time.

    Main-Menu

    The main menu on the other hand wasn’t rushed. I was able to design the menu and the animation a lot closer to what I wanted. I wanted to have cool splash art on the side of the menu to add more visual interest, but for now I just left the characters.

    Character-SelectionThe last major menu that I worked on (for the main menu) is the character select screen. This is probably the one that is the closest to what I had envisioned in my head. I liked the idea of seeing the characters in huge portrait vs a grid of them like and Super Smash Bros. Though, I really don’t like the animation for this one; it may be simple but I just don’t like it that much.

    Alright, that is all of the menus that I want to talk about in this post. Of course these aren’t final menu designs but it does help give an idea of how the game should look. What do you think? Let us know by leaving a comment!