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The Comic Book Aesthetic

Since we first started working on Fingeance, I have had two personal goals in mind. I wanted the game to be accessible enough that you can jump in and have fun without knowing anything about the game. I also wanted to really sell the comic book aesthetic of the game, since games are really popular,…
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Megaturret Upgrades

Phew! Releasing the demo took a lot out of us. This week, we are back at it again, making new content. Even as we go forward, though, we’re constantly looking back and improving old work. This past week I had the chance to update the Megaturret. Out with the old The old Megaturret design was… functional?…
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Brand New Shop and More

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The Long Push

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New Biome: Dolphin City

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New Biome: Kelp Forest

Escape Industries has been working hard over the holidays to bring you new content (who needs sleep anyways?). This includes new enemies, bosses, parts and, most importantly, biomes. Without further ado, we bring you the next area of Finn and friends’ journey, the Kelp Forest. The Kelp Forest sleeps just beyond the Coral Reef, and…
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Expanding Fingeance: New Additions

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Updating Backgrounds

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Manta Ray Boss

Late post this week! Sorry about that. We have been hard at work on some new and interesting additions to the game this past week. Manta Ray If you’re a regular reader, you may have noticed that we use the same bosses again and again in our screenshots (especially that ever-photogenic Puffer…). Well no more!…
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Changing Up the Player HUD

After reworking the Shop Menu and the Character Selection screens I told myself, “No more big systems for a while…” So naturally, I’m working on another big system. This time I am reworking the player HUD (Heads-Up Display, for those unaware) that tells the players what is going on with their ships. Reworked Player HUD…
