Tag: Game Development

  • Lowering the Fingeance Skill Floor

    Lowering the Fingeance Skill Floor

    Last week, a fan of ours decided to play Fingeance using only his right hand. Surprisingly, he did very well throughout the campaign (albeit on easy mode)! It immediately dawned on me how much decreasing the skill floor in Fingeance has helped with approachability and accessibility. Apparently Fingeance is one hand friendly… #gamedev #indiedev pic.twitter.com/gIDGFoNSQW —…

  • The Comic Book Aesthetic

    The Comic Book Aesthetic

    Since we first started working on Fingeance, I have had two personal goals in mind. I wanted the game to be accessible enough that you can jump in and have fun without knowing anything about the game. I also wanted to really sell the comic book aesthetic of the game, since games are really popular,…

  • A Shocking Reveal: Sparky!

    A Shocking Reveal: Sparky!

    In our recent demo release, we added in a few unexpected features. There were weird new bosses, a secret difficulty level, and of course, unlockable characters. You might have come across a few already. One character is Spike, the tanky turtle who Lane’s talked about a bit, but the other’s more of a mystery. Sparky,…

  • Next Fingeance Build on Display at 2D Con

    Next Fingeance Build on Display at 2D Con

    Hey lads and ladies! As of this posting, we are thirty hours away from setting up our station at 2D Con in scenic Bloomington, MN. After that, we’ll spend June 3rd-5th exploring the fun 2D Con has to offer and displaying all that’s new in Fingeance. Here are a few of our proudest offerings:  …

  • Gil Gets Greater Gadgets, and More!

    Gil Gets Greater Gadgets, and More!

    Intelligent, inquisitive, and maybe just a bit paranoid (but is it paranoia if half the ocean wants you dead?), Gil has always had a reputation as a straight-shooter. Over the last year of Fingeance design, we’ve tried to give Gil abilities that reflect this straightforward, sharpshooting persona. In building Gil’s kit, we’ve tried to keep…

  • Dorsa: The Underwater Rogue

    Dorsa: The Underwater Rogue

    Dorsa has been in the game since the beginning, but she’s never really had a role that fit her character well. As detailed in our character descriptions, Dorsa is a greedy, self-absorbed fish who wants to profit from the takedown of the Dolphin Empire as much as possible. However, we’ve oftentimes saddled her with a…

  • Redacted: The Balancing Act of Sharing Content

    Redacted: The Balancing Act of Sharing Content

    Sharing content with you, the audience, is a tricky subject. We have already reached a point in development where we need to start thinking about what content we share and what we should keep secret. In fact, if you read last week’s blog post we had fun withholding some info about a new character. Jokes…

  • Finn’s New Loadout

    Finn’s New Loadout

    Over the past few weeks, we’ve talked about some major changes we’ve made to the shop. I left Lane a nice present in the form of new Bubbles equipment before we left on our trip to the Game Developers Conference in San Francisco. That’s not the only character we’ve been fiddling with however! Finn’s got…

  • Brand New Shop and More

    Brand New Shop and More

    Escape Industries has been hard at work to bring you new content, as we’ve shown for the past few weeks. One new feature we haven’t shown yet is a new shop, updated for the coming changes to Fingeance. This new shop should look fairly familiar to veterans of more recent builds, but there are some…

  • Fingeance Alpha – Video Update 3

    Fingeance Alpha – Video Update 3

    Woah! A new video! Wait, 2 of them! That’s right! We have a new updated video available to watch. This video is showcasing all of the new environments that we have worked on since our last video. There’s a lot more action packed combat featured than before as well! But wait… didn’t I say that…