• Plethora of Parts for Your Perusal

    • Stephen McGregor
    • Design
    • 27 April 2015

    It’s been a little while since we’ve gone over parts in Fingeance, but since I’ve been working out a few designs I wanted to share some of the more finalized ones with you. Keep in mind that they may not be exactly like this in the final product.

    Frenzy Engine

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    This gadget will increase your ship’s rate of fire dramatically while it is active. It’s a great gadget for players with strong cannons, looking to deal loads of extra damage on the team’s foes. This also has excellent synergy with cannons that can use the increased rate of fire particularly well, such as a weapon that deals increased damage on every other shot. Some of our parts can be kind of complex, but this part is really simple for newer players to grasp, which is nice as well.

    Skirmisher

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    Neutral pattern

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    Forward pattern

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    Backward pattern

    The Skirmisher is a cannon that changes firing patterns based on the player’s movement. The shooting patterns are still in flux, but currently shooting while not moving fires in a very wide cone, hitting multiple targets. Moving forward concentrates your fire to right in front of you, loading all of your damage to a small area. Going backwards fires several shots behind you, and in two wide angles in front. Mastery of this cannon will involve a strong understanding of the capabilities of each pattern. Each pattern is situational, but generally players will be encouraged to move forward to concentrate their damage on a specific group of enemies. The other patterns give players other options in case moving forward is not viable at any time.

    Bomb Launcher

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    Example of explosion

    It works just like the name implies: this gadget shoots out a bomb that on impact with an enemy will explode in a large radius. Helpful for those pesky guppies in large groups, and powerful enough to deal great burst damage to the tougher foes. Another simple gadget, but because of its high damage burst, it can’t be used very frequently. Best to save this gadget for when you really need it.

    That’s it for this week! I’ve been working on Fingeance’s movement options recently, so I’ll go over what I mean by that next week.