Tag: Game Design

  • Lowering the Fingeance Skill Floor

    Lowering the Fingeance Skill Floor

    Last week, a fan of ours decided to play Fingeance using only his right hand. Surprisingly, he did very well throughout the campaign (albeit on easy mode)! It immediately dawned on me how much decreasing the skill floor in Fingeance has helped with approachability and accessibility. Apparently Fingeance is one hand friendly… #gamedev #indiedev pic.twitter.com/gIDGFoNSQW —…

  • A Shocking Reveal: Sparky!

    A Shocking Reveal: Sparky!

    In our recent demo release, we added in a few unexpected features. There were weird new bosses, a secret difficulty level, and of course, unlockable characters. You might have come across a few already. One character is Spike, the tanky turtle who Lane’s talked about a bit, but the other’s more of a mystery. Sparky,…

  • Gil Gets Greater Gadgets, and More!

    Gil Gets Greater Gadgets, and More!

    Intelligent, inquisitive, and maybe just a bit paranoid (but is it paranoia if half the ocean wants you dead?), Gil has always had a reputation as a straight-shooter. Over the last year of Fingeance design, we’ve tried to give Gil abilities that reflect this straightforward, sharpshooting persona. In building Gil’s kit, we’ve tried to keep…

  • Dorsa: The Underwater Rogue

    Dorsa: The Underwater Rogue

    Dorsa has been in the game since the beginning, but she’s never really had a role that fit her character well. As detailed in our character descriptions, Dorsa is a greedy, self-absorbed fish who wants to profit from the takedown of the Dolphin Empire as much as possible. However, we’ve oftentimes saddled her with a…

  • Finn’s New Loadout

    Finn’s New Loadout

    Over the past few weeks, we’ve talked about some major changes we’ve made to the shop. I left Lane a nice present in the form of new Bubbles equipment before we left on our trip to the Game Developers Conference in San Francisco. That’s not the only character we’ve been fiddling with however! Finn’s got…

  • Brand New Shop and More

    Brand New Shop and More

    Escape Industries has been hard at work to bring you new content, as we’ve shown for the past few weeks. One new feature we haven’t shown yet is a new shop, updated for the coming changes to Fingeance. This new shop should look fairly familiar to veterans of more recent builds, but there are some…

  • Enemies Extravaganza

    Enemies Extravaganza

    Last week, we showed you some of the bosses you’ll be fighting in Fingeance, but what about the regular enemies? The smaller grunts may be weaker than their larger counterparts, but there is strength in numbers. We’ve created many new enemies over our recent push to pack each level with fresh challenges. Ghasts You’ll find the…

  • Global Game Jam 2016

    Global Game Jam 2016

    This weekend we each participated in the Global Game Jam, where we created a game in 48 hours based around a theme; this year’s theme was “Ritual”. Our Jam Site we were part of was GameCraft at the University of Minnesota with Glitch Gaming. It was pretty intense but a lot of fun. Instead of…

  • New Biome: Dolphin City

    New Biome: Dolphin City

    First things first: we did it! As of 11:59pm on January 19th, we have a full-length game on our hands. Our plan was as ludicrous as it was ambitious. It took us just under 18 months to make the previous two levels, and we challenged ourselves to make the next six in just three weeks.…

  • High Level Weaponry Designs

    High Level Weaponry Designs

    Last week, we talked about the visual features we’re adding to the game for the high level parts of Fingeance. In order to increase the amount of levels players can go through (we can’t stress enough how much players have been asking for this!), we’ve been working hard to bring high level content to the…