• Failed Concept Art

    • Charles McGregor
    • Art
    • 13 May 2015

    This past week I have been working on some concept art that I alluded to last week, but I created some failed concept art instead…

    Before I get into it I haven’t really been able to work that much on them so is some leeway there, but that being said, I still failed pretty hard.

    Failed Character Concept Art

    The problem with the concept art is that it doesn’t look like what the characters originally look like. Well… They do, but not exactly. For each character there is something off about them. They don’t quite line up with the original artwork. Take Bubbles for example:

    Failed Bubbles Concept Art

    There is something off about the face that is just off. Now it could be just me, but it really is bothering me when I look at it. All of the problems with the new concept art stem from one central problem. I really haven’t drawn the characters that often. After I originally created the characters there really wasn’t any time for me to practice drawing them in different poses. The only exception to this rule is Finn, because originally there was only going to be one fish in the game so I spent a longer time making Finn than the others.

    But Gil, on the other hand, has another issue on top of that. The team hasn’t loved how Gil looks like for quite sometime now. As I keep hearing from my teammates he looks like “A middle aged dad with a sniper rifle” which is definitely what I don’t want Gil to be. He is supposed to be slick but right now he looks a little dopey. I have in the past tried to update Gil to be a bit more slick but he ended up looking a bit too slick for my liking.

    Gil Redesign

    So back to the drawing board on this one. I need to start drawing them in more than I do now, I just have to balance it with everything else.