• Everything That Glitters is Not Gold, Except Underwater

    • Stephen McGregor
    • Design
    • 6 April 2015

    Last week, I left you with an image (as I tend to do):

    Capture

    These are called scrap. When some enemies are destroyed, they may leave these tiny trinkets behind. Being the creative fishes that you are, you’ve developed a way to use these scrap to your advantage. Players can collect scrap and use them outside of levels to build new parts to fight finned foes with.

    Each player’s ship also gains a small amount of health when grabbing these collectibles, making them valuable even in the heat of battle. Don’t be afraid to be greedy either! Each piece of scrap is added to each player’s total scrap at the end of a level, and will heal every player alive when collected as well. I suppose you could add up each scrap you’ve collected yourself for bragging points though.

    Enemies drop more scrap the more difficult to destroy they are, generally. But sometimes, these puppies (or should I say guppies! Hehe…hehe…heh…) show up:

    Capture1

     

    They give you a ton of scrap. They can be in awkward positions though, so they’re not always easy to get.

    Next week, we’ll talk about some of these:

    CaptureOkay, they’re obviously fish, so there’s no surprise there. But what do they do in the game? Find out next Monday!