• Changelog – June 11th Demo Update

    • Lane Davis
    • News
    • 11 June 2015

    Hey all!

    To all of you who tried out our Alpha, we give our sincere thanks. You gave us an incalculable gift: your time and feedback. To honor your contributions, the least we can do is to keep you updated on our progress. To that end, we just released a sizable Demo Update, and we encourage you to check it out. Here are some of the changes:

    General

    Awesomeness

    Added bubble trails to the player ship and smoke trails to missiles.

    Added spine-tingling death effects when a player dies.

    Added sounds and special effects to a ton of things that didn’t have them before.

    Updated Menus

    Fixed a large number of bugs involving the menus.

    Added delightful animations to menus. [Watch the most boring part of the game come to life! -Ed]

    Increased menu speed. Get to the action faster!

    Memory Fixes

    Fixed a bug where scrap totals never went away, even between play sessions.

    Fixed a bug where quitting the game meant that you couldn’t try again. [That’ll show ’em – Ed]

    Player Characters & Parts

    Dorsa

    Massively improved the Ice Trident cannon. Added a powerful charge-up feature (you’ll charge the cannon any time you’re not firing) and increased overall damage.

    Increased Snowballer projectile speed.

    Frenzy Engine

    Frenzy (which multiplies attack rate by 3.333x) is just too insane. So we left Frenzy exactly how it is and made the Frenzy Engine cost a tiny bit more energy to use.

    Levels & Bosses

    General

    Collision damage increased from 15 to 25.

    Biggest Baddest Turret

    Fully remade this terror. Brace yourself!

    One Tough Puffer

    Bubble stream power reduced.

    Fixed a bug where the boss would vanish when the game was paused. [Bosses can no longer be bored to death -Ed]

     

    We’re always interested in more feedback. If something feels off, please let us know!