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Death Mechanics in Fingeance

Greetings Friends! Today’s article is about something we all spend a lot of time doing: dying in video games. Adding death to a game is a lot like cooking with spice: some people don’t like it, many do like it, and to some, the dish is meaningless without it. This article will look at why death is so…
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Alternate Fire Cannons
In a previous version of our game (we’ve been doing this for nearly a year now), every cannon came with an alternate fire option. This was back when different kinds of hulls existed for the player to buy. Alternate fire shots were accessed by holding the shoot button down for a period of time, which…
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Fingeance Alpha Demo is Here!

Get it now: Fingeance Alpha Demo! It’s here at last: the Fingeance Alpha Demo is ready for your enjoyment. Before you dive in, here’s a few suggestions to maximize the fun: Controllers – Gamepads are best for a shmup such as this. Keyboard controls are also provided, but not recommended. Allies – Fishy foes are…
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Shock Shield Tuneup Time

The Shock Shield. This thrumming bulwark of porpoise-punishing power might be the marquee item for Fingeance, and we’ve all but ignored it on this site. Stephen wrote a primer on it here, but it deserves a second look. You see, the Shock Shield isn’t the only defensive item in Fingeance. Once done, the game will…




