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Roleplaying is More Fun as a Fish: Part Design in Fingeance
It’s that time again folks! I’m sure you all woke up this morning, excited about this nice spring Monday, looking forward to the robust and detailed game design articles from Escape Industries’s resident game designer/programmer/crazy person. I’ll be here every week to make your Monday mornings that much brighter. Wednesdays are for your weekly dosage…
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The Gameplay of Fingeance; Or, Game Design for Guppies
Hello folks! My name is Stephen McGregor, programmer/designer for this lovely game we call Fingeance. I like long walks on the beach, staring into someone else’s eyes, and creating obscene weapons capable of destroying massive mechanical machinations of mammalian megalomaniacs. Each week on Monday, I’ll give you some details into the mechanisms of Fingeance. My…
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Introducing: Fingeance
Announcement: Fingeance, our very first game, will be shown at GlitchCon! Look for us at our booth in Minnecade on Sunday (Complete Schedule). Hi everybody! My name is Lane Davis. I write code for Fingeance, which means that I spend my afternoons doing the following: Teaching fish to pilot submarines. Teaching dolphins to hatch sinister…
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Vision. Passion. Revenge.
You’ve really done it now. You know what happens when people follow up-and-coming game developers, right? First, there’s some novel hook. Something pulls you in to this weird startup world. Maybe it’s the story, the game mechanics, the developers themselves. Something grabs hold, and a concept that did not exist in your mind until a…


