• New Parts, More Progress

    • Stephen McGregor
    • Design
    • 29 May 2015

    Escape Industries has been working really hard to bring you fine folks the Alpha Demo of Fingeance on June 1st. I’d like to share a couple new parts we plan to have ready on that day. Keep in mind that these parts are still in progress. Unfortunately, I can’t get pictures of these parts (the art isn’t in quite yet).

    Piercer

    This cannon pierces through all enemies. It deals less damage than other parts, but because of that piercing aspect, it has much more potential. Getting enemies to line up horizontally will multiply your damage output significantly. This new part is simple to use, but an advanced player can use that piercing mechanism to deal great damage to crowds of enemies.

    Laser Deploy

    This new part deploys a powerful laser turret that creates a giant beam, destroying all but the toughest of enemies in its path. You’ll want to be somewhat stingy with the use of this gadget, as it takes a while to regenerate the energy required to set up another turret to decimate foes. This weapon is great to use in a pinch, though the turret takes a little while to charge up before it shoots.

    Snowballer

    This seemingly weak weapon fires a concentrated blast of snowy goodness at your enemies. The snowball explodes on contact, dealing minor damage and freezing enemies for a significant time. This new part is an example of a utility gadget, as it is best used on fast firing or quick foes to slow them down for your team (or yourself) and makes most enemies caught in the blast much less threatening.

    These new parts can take a lot of time to design and make, but it’s worth it to bring you the varied gameplay we want from Fingeance. Sorry for the shorter article though! I’m just so excited to bring you all this demo I can’t stay away. See you Monday for the release!