• GDC 2016 Adventures

    • Charles McGregor
    • News
    • 23 March 2016

    We are back from GDC 2016!

    This year marks the first year that my bro, Stephen, and I went to the Game Developer’s Conference. The Game Developer’s Conference (or GDC for short) is a professional conference where game developers from all over the world come together and share ideas, show off their games, and network with one another across a full week of talks. It has been my personal dream of mine to roam the floors of the expos and attend the talks from fellow game developers.

    GDC 2016

    Before I go any further I want to give a huge shout out to Glitch Gaming for providing us with the opportunity to live the dream!


    GDC Talks

    GDC 2016 Music Talk

    A talk on Music and Game Design in the Last of Us

    Throughout the week we each attended various talks held by game developers from around the world from small indie devs to large companies. Some standout sessions include a Game Design workshop where my bro created a paper version of Super Smash Bros.

    I went to a talk about the indie game Super Hot where the speaker, Piotr Iwanicki, was extremely animated and you could see the passion that he has for has game and game development in general pouring out of him as he was giving the talk. Really inspiring.

    I also went to a talk on the game Assault Android Cactus where you could find me fanboying out in the corner of the room (I really love this game). On top of that the talk they presented was completely relevant to Fingeance!

    Awesome Game Devs

    Aside from attend some really useful talks we also got to meet some cool game devs that were showing off their games at the conference as well as other attendees. It was great to hear from other developers who are going through the same things we are going through.

    I want to give a quick shout out to:

    @VeewoGames developing @SuperPhantomCat

    @agens developing The Last Ninja Twins

    @PrismaticGames developing HexHeroes

    Ninja Egg developing @KyubTheGame

    @BlindflugStudios developing @airheartgame

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    These are some really cool games and devs so go check them out!


    So that is a brief summary of our time at GDC 2016. I learned a lot but one of the biggest things that I took away from the conference was that everyone is human and they are going through the same trials as you.

    GDC Tired

    GDC was awesome, but now it’s time for some rest!

    I also want to give a special shout out to Lane for holding down the fort last week! Glad you got my bro’s gift.