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Redacted: The Balancing Act of Sharing Content

Sharing content with you, the audience, is a tricky subject. We have already reached a point in development where we need to start thinking about what content we share and what we should keep secret. In fact, if you read last week’s blog post we had fun withholding some info about a new character. Jokes…
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GDC 2016 Adventures

We are back from GDC 2016! This year marks the first year that my bro, Stephen, and I went to the Game Developer’s Conference. The Game Developer’s Conference (or GDC for short) is a professional conference where game developers from all over the world come together and share ideas, show off their games like the…
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The Long Push

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Redesigning the Shop and Bullets

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Out of Commission
