Tag: Fingeance

  • Adding Character to our Characters

    Adding Character to our Characters

    What a productive week! Since last Wednesday, we’ve been on a roll making new parts for Fingeance. I guess showing your game off to a group of kids has that effect. Character Select Screen Charles has redesigned the character select menu. It took him a few days, but it turned out really nice. Check it…

  • Augment Designs and Shields

    Augment Designs and Shields

    Last week has been somewhat difficult productivity wise. We’ve all been preoccupied with other projects, and so creation has somewhat been slow. That doesn’t mean we’re empty handed though! New Shields Lane introduced you to augments last time. The bulk of our work has been in making augments, but we’ve also introduced a new mechanism…

  • Alternate Fire Cannons

    In a previous version of our game  (we’ve been doing this for nearly a year now), every cannon came with an alternate fire option. This was back when different kinds of hulls existed for the player to buy. Alternate fire shots were accessed by holding the shoot button down for a period of time, which…

  • Debuffs and You; A Crash Course

    Hope you’re having a good time playing the Fingeance Alpha Demo! If you’ve played it a few times, you’ve no doubt come across an enemy or part that applies freeze. That is an example of a debuff. A debuff in most games weaken a target’s abilities in some way, and in our game they work…

  • Fingeance Alpha Demo is Here!

    Fingeance Alpha Demo is Here!

    Get it now: Fingeance Alpha Demo! It’s here at last: the Fingeance Alpha Demo is ready for your enjoyment. Before you dive in, here’s a few suggestions to maximize the fun: Controllers – Gamepads are best for a shmup such as this. Keyboard controls are also provided, but not recommended. Allies – Fishy foes are…

  • New Parts, More Progress

    Escape Industries has been working really hard to bring you fine folks the Alpha Demo of Fingeance on June 1st. I’d like to share a couple new parts we plan to have ready on that day. Keep in mind that these parts are still in progress. Unfortunately, I can’t get pictures of these parts (the art…

  • Beginner Level Creations

    In preparing for Fingeance’s demo release (out June 1st!), I’ve been updating older chunks and creating a new beginner level as an introduction to the game for newer players. If you’ll bear with me, I’d like to go over what a beginner level for Fingeance looks like. Right in the beginning, the player is dropped…

  • Level Design Progress – It’s happening!

    This past week has actually been productive for me design wise, despite having to get through finals week (maybe it’s from all the procrastination I’ve been doing…). I’ve completed a few parts that I’ve been meaning to hash out for a while, and am now currently working on the level design for Fingeance. I realize…

  • Game Design Update: The Gatling Gun

    Hey folks! It’s that time of the year where the more exciting and fun stuff (like this blog…) has to get put on the backburner for the more important and boring things (like finals…). Unfortunately, I haven’t been able to do much game design work this past week. This blog post and likely next week’s…

  • Movement in Fingeance

    This past week, I’ve been looking at the movement options we have in Fingeance currently. This blog post is gonna get pretty in depth in some of our design philosophies and understanding of our game, as well as the history of this game’s creation a little. Hopefully you get something interesting out of it. (Quick…