Tag: Fingeance

  • Fingeance at Gamer’s Rhapsody 2015

    Fingeance at Gamer’s Rhapsody 2015

    We will be demoing Fingeance at Gamer’s Rhapsody 2015! Gamer’s Rhapsody is a video game convention that aims to highlight the artistic side of video games. There will be special performances by Nerd Enhanced Sound, Benjamin Briggs, and Do a Barrel Roll! as well as many other acts. Also there will be guest appearances by Emily…

  • High Level Weaponry Designs

    High Level Weaponry Designs

    Last week, we talked about the visual features we’re adding to the game for the high level parts of Fingeance. In order to increase the amount of levels players can go through (we can’t stress enough how much players have been asking for this!), we’ve been working hard to bring high level content to the…

  • Expanding Fingeance: New Additions

    Expanding Fingeance: New Additions

    One of the most commonly asked questions after we demo the game at conventions and the like is, “Why is it only 3 levels! We want to play more!” That is a really humbling question to hear: it means that we are doing something right. The honest answer is that we just don’t have the…

  • Teamwork Makes the Dream Work

    Teamwork Makes the Dream Work

    Fingeance is a game about teamwork. Or at least, that’s what we’d like to say. The teamwork aspect of our game hasn’t been emphasized as much as we’d like. So, we’re working to change that. Teamwork Revisited So what have we done to fix it? First, we’re looking at remaking the starting parts of some…

  • Updating Backgrounds

    Updating Backgrounds

    The backgrounds in Fingeance tended to look really bland and a tad bit misleading. There wasn’t much going on, there was no life in them and sometime people thought that the ships were flying in the air. It isn’t their fault though: there wasn’t much to go off of. In fact, I bet you didn’t…

  • Welcome Geek Event and Demo Update

    Welcome Geek Event and Demo Update

    Displaying at the Welcome Geek Event This past week, we displayed Fingeance at Welcome Geek, hosted by Glitch Gaming in Minneapolis. We’d like to thank all of those people who gave our game a chance at the event! It was a blast watching players team up for some fishy fun, as well as a valuable…

  • Manta Ray Boss

    Manta Ray Boss

    Late post this week! Sorry about that. We have been hard at work on some new and interesting additions to the game this past week. Manta Ray If you’re a regular reader, you may have noticed that we use the same bosses again and again in our screenshots (especially that ever-photogenic Puffer…). Well no more!…

  • Tank Additions and Future Ideas

    Tank Additions and Future Ideas

    Hey everyone! First, we at Escape Industries would like to thank you for giving our newest alpha demo of Fingeance a playthrough. We really appreciate it. Working on Fingeance would not be nearly as rewarding without the feedback and support we’ve gotten. Speaking of feedback, one thing has been coming in loud and clear: player…

  • Fingeance Alpha v3 Launch

    Fingeance Alpha v3 Launch

    Play the alpha here! Right now, you can go try out the first major update to the Fingeance Alpha. It loads up fast, and a playthrough takes 10 minutes. We highly advise that you give it a try. If you didn’t play our game when it first came out, let me catch you up. Fingeance…

  • Changing Up the Player HUD

    Changing Up the Player HUD

    After reworking the Shop Menu and the Character Selection screens I told myself, “No more big systems for a while…” So naturally, I’m working on another big system. This time I am reworking the player HUD (Heads-Up Display, for those unaware) that tells the players what is going on with their ships. Reworked Player HUD…