-
Fingeance at Gamer’s Rhapsody 2015

We will be demoing Fingeance at Gamer’s Rhapsody 2015! Gamer’s Rhapsody is a video game convention that aims to highlight the artistic side of video games. There will be special performances by Nerd Enhanced Sound, Benjamin Briggs, and Do a Barrel Roll! as well as many other acts. Also there will be guest appearances by Emily…
-
High Level Weaponry Designs

Last week, we talked about the visual features we’re adding to the game for the high level parts of Fingeance. In order to increase the amount of levels players can go through (we can’t stress enough how much players have been asking for this!), we’ve been working hard to bring high level content to the…
-
Expanding Fingeance: New Additions

-
Teamwork Makes the Dream Work

Fingeance is a game about teamwork. Or at least, that’s what we’d like to say. The teamwork aspect of our game hasn’t been emphasized as much as we’d like. So, we’re working to change that. Teamwork Revisited So what have we done to fix it? First, we’re looking at remaking the starting parts of some…
-
Updating Backgrounds

-
Welcome Geek Event and Demo Update

-
Manta Ray Boss

Late post this week! Sorry about that. We have been hard at work on some new and interesting additions to the game this past week. Manta Ray If you’re a regular reader, you may have noticed that we use the same bosses again and again in our screenshots (especially that ever-photogenic Puffer…). Well no more!…
-
Tank Additions and Future Ideas

Hey everyone! First, we at Escape Industries would like to thank you for giving our newest alpha demo of Fingeance a playthrough. We really appreciate it. Working on Fingeance would not be nearly as rewarding without the feedback and support we’ve gotten. Speaking of feedback, one thing has been coming in loud and clear: player…
-
Fingeance Alpha v3 Launch

-
Changing Up the Player HUD

After reworking the Shop Menu and the Character Selection screens I told myself, “No more big systems for a while…” So naturally, I’m working on another big system. This time I am reworking the player HUD (Heads-Up Display, for those unaware) that tells the players what is going on with their ships. Reworked Player HUD…
