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Plethora of Parts for Your Perusal
It’s been a little while since we’ve gone over parts in Fingeance, but since I’ve been working out a few designs I wanted to share some of the more finalized ones with you. Keep in mind that they may not be exactly like this in the final product. Frenzy Engine This gadget will increase your ship’s rate…
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Level Design Part 2: Underwater Boogaloo
So guppies, you love ’em, you hate ’em. They aren’t much of a threat though. Even in large groups, you can just plow through them with enough damage (or a cooperative team!). But what happens when you strap a couple of cannons on their sides? Enter the guppy gunners. These guys move slightly faster and…
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What is Love, part 1
Last week, I started covering the broad-strokes design goals for Fingeance. One of those goals is to build a MMO-like level of attachment, glory, and drama in the fastest time possible. To get there, we’ll be building in three elements: Stakes – Win big. Lose big. Cohesion – Teamwork is paramount. Everyone pulls together. Attachment…
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One of These Fins is not Like the Others

On Monday, March 30th, I knew I had forgotten something. We’d spent the last two days at GlitchCon, and things had been just one pixel away from awesome. Technically, things had gone fine. Socially, well, Minneapolis devs warmed our hearts and chilled our bones (seriously, check out Moribund in that second link). Our game was chugging…
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Lighting Adds So Much

One thing that I feel doesn’t get the recognition it deserves is lighting, and up until recently I didn’t give it that either. Lighting can really effect the mood and tone of a setting, changing something from looking friendly and approachable to menacing and repulsive. Again up until recently I didn’t really give it much…
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Everything That Glitters is Not Gold, Except Underwater
Last week, I left you with an image (as I tend to do): These are called scrap. When some enemies are destroyed, they may leave these tiny trinkets behind. Being the creative fishes that you are, you’ve developed a way to use these scrap to your advantage. Players can collect scrap and use them outside…


