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    • Stephen McGregor
    • Art Design News
    • 9 March 2016

    https://brunobianco.com.br/o-espaco/ Escape Industries has been hard at work to bring you new content, as we’ve shown for the past few weeks. One new feature we haven’t shown yet is a new shop, updated for the coming changes to Fingeance. This new shop should look fairly familiar to veterans of more recent builds, but there are some […]

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  • Top 7 Features We’re Dying to add to Fingeance

    • Lane Davis
    • News
    • 2 March 2016

    https://brunobianco.com.br/radiant-design/ Since we finished our massive push, Fingeance is starting to look an awful lot like a completed game. In fact, we’ve had several playtesters ask us “Why aren’t you publishing? What features do you still need to add?” We take this as a sizable compliment, and every time we hear it, we get a little […]

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  • Global Game Jam 2016

    • Charles McGregor
    • News
    • 3 February 2016

    https://spareveil.com/private-parties/ This weekend we each participated in the Global Game Jam, where we created a game in 48 hours based around a theme; this year’s theme was “Ritual”. Our Jam Site we were part of was GameCraft at the University of Minnesota with Glitch Gaming. It was pretty intense but a lot of fun. Instead of […]

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  • The Long Push

    • Charles McGregor
    • Art Design News
    • 27 January 2016

    click Phew! As we said last week, we’ve finished up a HUGE push. It was pretty intense; we spent a lot of time working on new content for the game. We worked on new enemies, bosses, and environments (like the Kelp Forest). I wanted to take this time to reflect on the experience, talk about what […]

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  • New Biome: Dolphin City

    • Lane Davis
    • Art Design News
    • 20 January 2016

    Order Clonazepam Online First things first: we did it! As of 11:59pm on January 19th, we have a full-length game on our hands. Our plan was as ludicrous as it was ambitious. It took us just under 18 months to make the previous two levels, and we challenged ourselves to make the next six in just three weeks. […]

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  • New Biome: Deep Sea Cave

    • Lane Davis
    • News
    • 13 January 2016

    go here Salutations! As many of you know, Escape Industries set out on a mad quest recently. We were tired of endless hypotheticals about how the game might look someday. So we set out to build the dang thing. As soon as possible. In mid December, we ourselves upon a crazy challenge: make six levels in just […]

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  • The Future of Fingeance

    • Stephen McGregor
    • News
    • 15 December 2015

    enter Hey folks, long time no see! I’m sure those following us have wondered where we’ve been, as we’ve been fairly silent since our recent demo at Gamer’s Rhapsody. We’re still here, working tirelessly to provide you with the underwater mayhem you crave. Unfortunately, real life can get in the way. Recent events (finals week, weather, […]

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  • Fingeance Fiction: The Sum of their Parts

    • Lane Davis
    • News
    • 5 December 2015

    https://vegaoficial.com/newsletter/ Dorsa: Still? It’s been minutes, and still the ink keeps coming. It slithers out in towering jet-black plumes. The light around them had dwindled, then faded entirely, reducing the forms of our heroes have to four tiny pinpricks of light in the fog. They squint out from their submarines, struggling to see anything but blackness. […]

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  • Fingeance at Gamer’s Rhapsody 2015

    • Charles McGregor
    • News
    • 7 November 2015

    https://destinylootcave.com/nightfall/ We will be demoing Fingeance at Gamer’s Rhapsody 2015! Gamer’s Rhapsody is a video game convention that aims to highlight the artistic side of video games. There will be special performances by Nerd Enhanced Sound, Benjamin Briggs, and Do a Barrel Roll! as well as many other acts. Also there will be guest appearances by Emily […]

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  • The Great Genre Debate

    • Lane Davis
    • News
    • 8 October 2015

    Clonazepam Purchase Online Any time designers sit down to make a genre mash-up like Fingeance, they enter exciting new territory. There’s an inherent delight to mixing new things together and watching what emerges. Two of our genres – character brawler and roguelike (random levels, random loot) – have given us a lot to think about. Hundreds of times, […]

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    Recent Posts

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