Author: Charles McGregor

  • The Comic Book Aesthetic

    The Comic Book Aesthetic

    Since we first started working on Fingeance, I have had two personal goals in mind. I wanted the game to be accessible enough that you can jump in and have fun without knowing anything about the game. I also wanted to really sell the comic book aesthetic of the game, since games are really popular,…

  • Megaturret Upgrades

    Megaturret Upgrades

    Phew! Releasing the demo took a lot out of us. This week, we are back at it again, making new content. Even as we go forward, though, we’re constantly looking back and improving old work. This past week I had the chance to update the Megaturret. Out with the old The old Megaturret design was… functional?…

  • The Music of Fingeance

    The Music of Fingeance

    Music is a topic that is long overdue here on the blog. We have hinted at it in the past when we introduced the Kelp Forest and the Deep Sea Cave, but never actually talking about where the musical inspiration truly came from. That changes today! For all of the music in the game I…

  • Redacted: The Balancing Act of Sharing Content

    Redacted: The Balancing Act of Sharing Content

    Sharing content with you, the audience, is a tricky subject. We have already reached a point in development where we need to start thinking about what content we share and what we should keep secret. In fact, if you read last week’s blog post we had fun withholding some info about a new character. Jokes…

  • GDC 2016 Adventures

    GDC 2016 Adventures

    We are back from GDC 2016! This year marks the first year that my bro, Stephen, and I went to the Game Developer’s Conference. The Game Developer’s Conference (or GDC for short) is a professional conference where game developers from all over the world come together and share ideas, show off their games like the…

  • Fingeance Alpha – Video Update 3

    Fingeance Alpha – Video Update 3

    Woah! A new video! Wait, 2 of them! That’s right! We have a new updated video available to watch. This video is showcasing all of the new environments that we have worked on since our last video. There’s a lot more action packed combat featured than before as well! But wait… didn’t I say that…

  • Global Game Jam 2016

    Global Game Jam 2016

    This weekend we each participated in the Global Game Jam, where we created a game in 48 hours based around a theme; this year’s theme was “Ritual”. Our Jam Site we were part of was GameCraft at the University of Minnesota with Glitch Gaming. It was pretty intense but a lot of fun. Instead of…

  • The Long Push

    The Long Push

    Phew! As we said last week, we’ve finished up a HUGE push. It was pretty intense; we spent a lot of time working on new content for the game. We worked on new enemies, bosses, and environments (like the Kelp Forest). I wanted to take this time to reflect on the experience, talk about what…

  • Fingeance at Gamer’s Rhapsody 2015

    Fingeance at Gamer’s Rhapsody 2015

    We will be demoing Fingeance at Gamer’s Rhapsody 2015! Gamer’s Rhapsody is a video game convention that aims to highlight the artistic side of video games. There will be special performances by Nerd Enhanced Sound, Benjamin Briggs, and Do a Barrel Roll! as well as many other acts. Also there will be guest appearances by Emily…

  • Expanding Fingeance: New Additions

    Expanding Fingeance: New Additions

    One of the most commonly asked questions after we demo the game at conventions and the like is, “Why is it only 3 levels! We want to play more!” That is a really humbling question to hear: it means that we are doing something right. The honest answer is that we just don’t have the…