Author: Lane Davis

  • Elements of a Good Boss Fight, Part 1: Anticipation

    Elements of a Good Boss Fight, Part 1: Anticipation

    After jamming out the first 15 bosses in Fingeance, I feel like I’ve learned a few things, and I thought I’d share. The first topic is anticipation. We’ll see how the first moments of a boss fight can help players understand the battle to come. We’ll also look at how unique and crazy boss attacks…

  • Leveling Up in Fingeance

    Leveling Up in Fingeance

    Leveling up. For some, it’s the best feeling in gaming. In a flash, you’re bigger, stronger, better at everything. If you’ve ever pulled an all-nighter to ding in EverQuest or logged into WoW just to burn rest experience, you’ll agree when I say that leveling is a pleasure, and addiction, and a way of life.…

  • Next Fingeance Build on Display at 2D Con

    Next Fingeance Build on Display at 2D Con

    Hey lads and ladies! As of this posting, we are thirty hours away from setting up our station at 2D Con in scenic Bloomington, MN. After that, we’ll spend June 3rd-5th exploring the fun 2D Con has to offer and displaying all that’s new in Fingeance. Here are a few of our proudest offerings:  …

  • User Experience Testing: Four Problems and Solutions

    User Experience Testing: Four Problems and Solutions

    In April, as we geared up for GlitchCon, we took time to engage in one of the great pleasures of game-making, User Experience design. Today, I present four stories of making player gadgets (special attacks) as intuitive and pleasurable as possible. Spike’s Shell Block: A Defensive Demonstration We’re starting big. This is one of the…

  • Rebalance: Promoting Team Play in Fingeance

    Rebalance: Promoting Team Play in Fingeance

    In the last two weeks, Fingeance has undergone a sweeping set of changes designed to promote teamwork and communication. This rebalance touches everything, but focuses on the pace of combat. From the beginning, we’ve wanted to make our game a Side-Scrolling Shoot-Em-Up with Roles, and a huge part of having “roles” is having them work…

  • Stephen Left Me a Gift!

    Stephen Left Me a Gift!

    Stephen, lovable scamp that he is, left me something before he and Charles left to frolic on the floors of GDC. I’m getting a little giddy just looking at it. He has great taste, and knows just what I like. Should we open it up? I was thinking the same thing. Oh wait! There’s a…

  • Top 7 Features We’re Dying to add to Fingeance

    Top 7 Features We’re Dying to add to Fingeance

    Since we finished our massive push, Fingeance is starting to look an awful lot like a completed game. In fact, we’ve had several playtesters ask us “Why aren’t you publishing? What features do you still need to add?” We take this as a sizable compliment, and every time we hear it, we get a little…

  • New Biome: Dolphin City

    New Biome: Dolphin City

    First things first: we did it! As of 11:59pm on January 19th, we have a full-length game on our hands. Our plan was as ludicrous as it was ambitious. It took us just under 18 months to make the previous two levels, and we challenged ourselves to make the next six in just three weeks.…

  • New Biome: Deep Sea Cave

    New Biome: Deep Sea Cave

    Salutations! As many of you know, Escape Industries set out on a mad quest recently. We were tired of endless hypotheticals about how the game might look someday. So we set out to build the dang thing. As soon as possible. In mid December, we ourselves upon a crazy challenge: make six levels in just…

  • Fingeance Fiction: The Sum of their Parts

    Dorsa: Still? It’s been minutes, and still the ink keeps coming. It slithers out in towering jet-black plumes. The light around them had dwindled, then faded entirely, reducing the forms of our heroes have to four tiny pinpricks of light in the fog. They squint out from their submarines, struggling to see anything but blackness.…