Tag: Design

  • Expanding Fingeance: New Additions

    Expanding Fingeance: New Additions

    One of the most commonly asked questions after we demo the game at conventions and the like is, “Why is it only 3 levels! We want to play more!” That is a really humbling question to hear: it means that we are doing something right. The honest answer is that we just don’t have the…

  • Changing Up the Player HUD

    Changing Up the Player HUD

    After reworking the Shop Menu and the Character Selection screens I told myself, “No more big systems for a while…” So naturally, I’m working on another big system. This time I am reworking the player HUD (Heads-Up Display, for those unaware) that tells the players what is going on with their ships. Reworked Player HUD…

  • Death Mechanics in Fingeance

    Death Mechanics in Fingeance

    Greetings Friends! Today’s article is about something we all spend a lot of time doing: dying in video games. Adding death to a game is a lot like cooking with spice: some people don’t like it, many do like it, and to some, the dish is meaningless without it. This article will look at why death is so…