Author: Charles McGregor

  • Updating Backgrounds

    Updating Backgrounds

    The backgrounds in Fingeance tended to look really bland and a tad bit misleading. There wasn’t much going on, there was no life in them and sometime people thought that the ships were flying in the air. It isn’t their fault though: there wasn’t much to go off of. In fact, I bet you didn’t…

  • Manta Ray Boss

    Manta Ray Boss

    Late post this week! Sorry about that. We have been hard at work on some new and interesting additions to the game this past week. Manta Ray If you’re a regular reader, you may have noticed that we use the same bosses again and again in our screenshots (especially that ever-photogenic Puffer…). Well no more!…

  • Changing Up the Player HUD

    Changing Up the Player HUD

    After reworking the Shop Menu and the Character Selection screens I told myself, “No more big systems for a while…” So naturally, I’m working on another big system. This time I am reworking the player HUD (Heads-Up Display, for those unaware) that tells the players what is going on with their ships. Reworked Player HUD…

  • Working on the Shop Menu

    Working on the Shop Menu

    As I stated in an earlier post, the shop menu has been a huge problem for players. It was too complicated. Figuring out the function and relative power of each part was a nightmare. Since then… we’ve made a lot of progress. Animating the Shop Menu One of the problems of the old shop was…

  • Redesigning the Shop and Bullets

    Redesigning the Shop and Bullets

    The shop has been a major problem for players for some time now. When the player is first shown the shop, a bunch of info is thrown at them: items available, item descriptions, item costs, etc. It was a very intimidating view. This is especially true when there are more than one player playing. So…

  • Animations Add SO Much

    Animations Add SO Much

    Animations are so nice. Boy, and I thought just lighting added a lot. Things in Fingeance are really shaping up nicely. Thanks everyone for your feedback and input, we have added so much because of it. The last few days before our last major update we have been bug fixes and updateing. But I was…

  • Fingeance Alpha Music

    Fingeance Alpha Music

    Phew… We did it. We released our alpha demo of Fingeance. Thanks everyone for your support we truly do appreciate it! Thank you so much. This past week has been pretty intense making sure that we were ready for release before this past Monday, I had to finish the alpha music. I had to finish…

  • Evolution of Art

    Evolution of Art

    Oh boy, this post is going to be interesting. I am going to be showing off the evolution of art that Fingeance has had over the past year. I want to preface this by saying I didn’t really know how to make comic book art/ ink art digitally beforehand and didn’t know how to use…

  • Making Musical Strides

    Making Musical Strides

    Over the past week I have been working on a variety of things, but the biggest thing I was able to do was make some musical strides for Fingeance. As I have mentioned before in a previous post, I didn’t have much of an idea for the type of music that Fingeance should have. Trying to figure out…

  • Failed Concept Art

    Failed Concept Art

    This past week I have been working on some concept art that I alluded to last week, but I created some failed concept art instead… Before I get into it I haven’t really been able to work that much on them so is some leeway there, but that being said, I still failed pretty hard.…