• Teamwork Makes the Dream Work

    • Stephen McGregor
    • Design
    • 16 October 2015

    Fingeance is a game about teamwork. Or at least, that’s what we’d like to say. The teamwork aspect of our game hasn’t been emphasized as much as we’d like. So, we’re working to change that.

    Teamwork Revisited

    So what have we done to fix it? First, we’re looking at remaking the starting parts of some of the characters to better accentuate the teamwork aspect of Fingeance right from the beginning. We’ve got a few parts currently in the game that are very teamwork oriented, but they’re not available until later levels, and even then you may not get access to the parts. Having starter parts have more of a cooperative tinge should help players get in a team mindset when they enter the shop for the first time. These new teamwork parts still match the kinds of gameplay we want each character’s ship to have. For example, Finn, the angry leader of the group, has the gadget Rally Cry, which when activated increases the rate of fire of every ship’s cannon. Finn can use this gadget to organize a strong offensive when he sees a point of weakness in enemy patterns (or he can just use it when he’s mad, we won’t judge).

    Finn demands teamwork!

    Secondly, we’re working on upping the teamwork strengths of some of the roles you can take in the game. We’ve already done work on tanks in the past, but soon we’ll be taking a look at the other parts of the game. This will involve creating new parts that make new possible cooperative builds. Supports are next!

    We’re also working on new enemy and boss encounters that will feel a bit more like raid bosses from popular MMO’s. Not so much to the extent where you’ll be forced to have a tank on your team, but instead having separate objectives for players to coordinate around. Objectives like secondary enemies to kill (like One Tough Puffer’s turrets), or points of high bullet output (The Twins icy fire) help emphasize the kind of teamwork we’d like to see from players.

    Equipping Works!

    Equip Part

    Equipping parts work finally! We’ve added the ability for players to select which gadget they’d like to replace when buying a new gadget. The shop has been updated with additional features and tweaks to maximize player usability.

    Bullet Trails

    Bullet Trails

    Special bullets now have trails that follow along on their path to destruction. These trails can give extra clarity when shooting really fast bullets, and they just look really cool overall.

    Have you felt like teamwork has been a part of your strategizing? We’d love to hear from you. You can comment and follow us here on our blog (we update weekly!), send us a tweet to our Twitter, or comment on our Facebook page.