• Redesigning the Shop and Bullets

    The shop has been a major problem for players for some time now. When the player is first shown the shop, a bunch of info is thrown at them: items available, item descriptions, item costs, etc. It was a very intimidating view. This is especially true when there are more than one player playing. So […]

  • Changelog – June 11th Demo Update

    Hey all! To all of you who tried out our Alpha, we give our sincere thanks. You gave us an incalculable gift: your time and feedback. To honor your contributions, the least we can do is to keep you updated on our progress. To that end, we just released a sizable Demo Update, and we […]

  • Fingeance Alpha Demo is Here!

    Get it now: Fingeance Alpha Demo! It’s here at last: the Fingeance Alpha Demo is ready for your enjoyment. Before you dive in, here’s a few suggestions to maximize the fun: Controllers – Gamepads are best for a shmup such as this. Keyboard controls are also provided, but not recommended. Allies – Fishy foes are […]

  • Demo Announcement – Fingeance Alpha

    Make waves: The very first Fingeance Alpha Demo launches in two weeks. You can play it live, right here at EscapeIndustries.net on Monday, June 1st. We at Escape Industries humbly consider ourselves to be leading experts on matters of undersea revenge. To best enjoy the Fingeance Alpha demo, we suggest the following: Controllers – Keyboard […]

  • Out of Commission

    This past week has been rough… I have had a major set back. My computer charger died on me and I haven’t been able to work on Fingeance since last Saturday. I was able to finish up that menu system that I mentioned I was working on last week, but other than that I haven’t […]